March 2008

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This piece attempts to give more expressiveness to a gesture by varying the lines drawn based on the speed of movement, as well as drawing in a geometrical pattern about the cursor which also creates a natural time-dependent variation.

compexpr3 drawing1compexpr3 drawing2compexpr3 drawing3compexpr3 drawing4

The applet is available here.

Note: The above drawings are monochromatic; the current version of the applet will change hues if you rightclick. I’m not 100% satisfied just yet with combining purely random hues in the same drawing. Future experiments might attempt encoding intelligent color scheme relations (complementary, triads, or something).

Experimenting this time with a combination of immediate, predictable response and more uncontrolled and unusual systematic aftereffects.

compexpr2 drawing 1

The applet is available here.

The prototype itself is here:

The post-mortem writeup on why I’ve dropped development of it is at my game design notes blog. (Which I started before I rolled wordpress over to thoughtlost … yeah, it’s ridiculous, and maybe someday I’ll keep my personal blogging to a single site.)

First in a who-knows-how-long series of what Joanna Berzowska has termed “Computational Expressionism“, where an artist programs a drawing tool and then uses it to create their own drawings.

CompExpressionist1 drawing1compexp1 drawing 2compexp1 drawing 3compexp1 drawing 4

The applet itself is available by clicking below. If you grab the sourcecode and run it yourself using Processing, you can save pictures by pressing ’s’.

compexp1 applet thumbnail

Edit: One quick note in relation to the original Computational Expressionism work done by Berzowska. In her essays it sounds like she did all of her work using a mouse as input. My experience is that it’s much more interesting to play with this sort of thing using a tablet input device. (Although the first picture shown above was just done using the mouse, so it’s not a requirement.)

Playing with generating spirals and curves from lines. (Trigonometry is a good thing.) Also practicing using a more selective palette instead of a continuous spectrum.

So I had a website up on space assigned to our class, but it got taken down (silly UCFV). Sometime soon I’d like to incorporate the better of my work for that class into my portfolio page here, but for the time being I’ve uploaded the old site onto here in its entirety.

You can find it here.

cloudspots

More fun with nextGaussian(), and a bunch of alpha goodness.

Linking to a separate page because Wordpress doesn’t seem happy with letting me embed applets in an entry (the post editing page gets all buggy, or just crashes).

cloudspots thumbnail