I just realized this week that the team for Half-Life 2 mod Dystopia has released version 1, the first full release of the mod (as opposed to the earlier “demo” releases). With it comes over twice the number of official maps, a new weapon for each class, and some very interesting improvements to cyberspace hacking. There’s one change in particular that struck me as a great example of good game design that I’d like to look at, but I’ll explain my way there first.