Audio and slides available from Jon Blow’s presentation

Jonathon Blow has made the full audio and PowerPoint slides from his MGS talk available on his website.  You can grab them here.  He doesn’t think that the news coverage of the presentation is as thorough as I thought it seemed, and recommends listening to the whole thing before trying to judge the merits of his argument.  His presentations are generally good stuff so I’ll recommend it as well; or if you want to wait, it sounds like he might be putting together a video combining the slides and audio.

Jon Blow on how most games today are junk food

“I say this kind of thing, and everybody’s like, ‘whatever dude – you’re smoking something,'” said Blow. “I want to frame this; it’s a matter of scale. What I see as a primary challenge for mankind in this century is to understand and deal with the fact that despite these good enterprises — human rights, safety, leisure time — we do these at such a scale that we cannot help but have them affect the world, as with global warming, ozone holes, pollutants – we haven’t dealt with it yet.”Carrying over the analogy, Blow said, “We don’t intend to harm players but we might be harming them. When tens of millions of people buy our game, we are pumping a mental substance into the mental environment – it’s a public mental health issue – it’s kind of scary, but it’s kind of cool because we have the power to shape humanity.”

Jonathon Blow has talked about this before in a presentation that was made available via interweb video a few months ago. He does a much more complete job of explaining what he’s getting at this time, and this confirms for me that I think he’s on to something. This presentation makes it clearer what he was getting at; mostly it confirmed the way I took what he had said earlier, but I know in discussing this with others they were jumping to conclusions like, “He thinks rewards in games are bad?” which is pretty clearly ruled out this time. The point he’s making isn’t “games are bad”, but “we’re usually missing out on doing things better.”

I think it’s important to point out that this doesn’t seem to be against well-polished games, which is an easy but mistaken conclusion to come to after he uses WoW and Halo 3 as bad examples. Those games are highly accessible and entertaining because they are well-polished, but (in Blow’s explanation) are using reward mechanisms that lack substance (or worse, teach an unhealthy world view: “It doesn’t matter if you’re smart or how adept you are, it’s just how much time you sink in. You don’t need to do anything exceptional, you just need to run the treadmill like everyone else.”).

As far as I can tell, those two things are orthogonal. A game could have more meaningful mechanics and rewards and at the same time do thorough playtesting and design analysis to make sure that the experience of the game flows smoothly for players. He gives Portal as an example of a game that does things well, which I think proves the point.

I hope that a video of the presentation is made available soon. It’d be great to see it in its entirety. In the meantime, the writeup at Gamasutra is pretty thorough.

Wanted: Indie Game Developers

Want to get started in independent game development? Live in the Fraser Valley somewhere near Abbotsford? First Shot Games is looking for people who would like to make it actually exist in more than just my imagination!

I’m looking for collaborators to help make the indie dream come true. My own skill set is mixed and I’m essentially looking for people I can work together with in an interdisciplinary way – in other words, I’m not picky about whether you’re a programmer, sound artist, 2D artist, modeler, level designer, game designer, etc. What I’m really looking for is to create an environment where we can all learn something from each other and work as a group to come up with well-designed and polished small-scale games.

I’m not recruiting to hire, because this isn’t yet a funded company. This isn’t a day job. I’m looking for people willing to get together and potentially work in their spare time or part-time to try and get an indie game development company off the ground for either a share of future profits or as a partnership.

I do have a plan for a marketable educational game, targeted at high school science departments, to get things off the ground. I just can’t stand working solo and get squirrelly when there’s no one around to bounce ideas off of and collaborate with. (Otherwise I’d gladly be off in my little corner pushing out this game idea I have and keeping the revenue for myself.)

If this sounds interesting to you and you live in the area, fire me an email (josh # thoughtlost . org) and we can meet up for coffee!

Why I’m wary of Facebook and OpenSocial

From jill/txt:

What of privacy? What of the fact that social networks aren’t always a one-size-fits-all proposition? Just two days ago, danah boyd wrote that she is having to limit her “real” Facebook profile to real, f2f friends only, and that she is creating a second Facebook profile for her professional connections.  …another example of this jarring of networks that should never have been connected: the teacher whose young students find her friends’ profiles and are horrified at them. Will OpenSocial allow for the distinctions between different kinds of friends?

My Facebook presence is pretty minimal, largely because even after digging around in all of the privacy settings I could find, I still don’t feel confident that I know how much of my private life will become public if I push it into this social web space.  I’m already involved with one group who are trying to move their online presence onto Facebook, and I’m unsure how involved I want to be because I don’t know if topics I reply to (on personal faith issues) will end up published on some push-media personal news feed that my professional contacts will end up seeing.

I think I’ve narrowed down what becomes public and what doesn’t, but I’m inherently paranoid about this sort of thing and I’ve taken the time to narrow down what gets pushed onto my news feed and what doesn’t.  What is this system doing to people’s lives who don’t have the technical know-how or the privacy awareness to take advantage of these options?

Having the network of friends-connections shared between websites makes me even more wary, despite the advantages.  Do I need to track down and manage privacy settings across every possible site that’s using OpenSocial to maintain control over what gets pushed into public view?